ZeroLag
Private backbone · Local POPs live

Every millisecond
counts. Keep all
of them.

ZeroLag runs a private fiber backbone built for one thing: getting your game packets to the server on the straightest possible line. Lower ping. Zero jitter. Fewer lost frames.

LIVE — ROUTE TRACE
ist-ovh · CS2 · dust2_competitive
stable
You
Istanbul
Edge POP
IST·OVH
Server
Frankfurt
Without
86ms
With ZeroLag
31ms
Δ −55ms · jitter 1.4ms · loss 0.0%
hop 04 / 04
−38%
Median latency reduction across supported titles
3.2→0.1%
Average packet loss, measured over 90 days
Turkey
POP active — many more coming
<0.4ms
Typical jitter on the ZeroLag backbone
01The problem
Why your ping looks nothing like your friend's

Your ISP doesn’t route for games.
It routes for cost.

01 / the hop that killed it

Your packets take the cheapest path, not the fastest.

Most residential ISPs dump traffic onto the nearest peering exchange. A 30ms game can become 110ms because your packets detoured through a congested IX two countries away.

02 / jitter > ping

Variable latency wrecks aim before high latency does.

Flat 70ms is playable. 35ms that spikes to 120ms every few seconds is not. Public routes introduce jitter at every hop — that's what makes shots feel like they went through the enemy.

03 / the last-mile lie

"Gigabit fiber" does nothing for packet loss.

Bandwidth and latency are not the same thing. A 2% packet loss rate on your ISP's backbone makes every competitive match feel unplayable no matter how fat your pipe is.

02How it works
The four-step loop, always on

Think of it as a
carpool lane for your game traffic.

01

Measure

ZeroLag probes every path from your ISP to every game server you care about — in the background, continuously.

02

Route

When you launch a match, your packets enter our closest POP and travel on private fiber to a POP near the server. No public IX detours.

03

Smooth

On the backbone, we re-order and pace packets to kill jitter. Lost packets are re-requested before your game notices.

04

Hand off

Packets arrive at the server from a clean, nearby IP. The game sees a pristine connection — nothing modified, nothing flagged.

03Live telemetry
Real players, real ISPs, right now

Every route you see on this map is actually happening.

48 EDGE POPs · LIVE
◆ FRA-HUB
NOW ROUTING
🇹🇷 Istanbul
Turkey · Türk Telekom
GAME
CS2
@onurhan_22
84ms
Without ZeroLag
28ms
With ZeroLag
2.1% → 0.0%
Packet loss before → after
LIVE FEED
🇹🇷 IstanbulCS2
84ms28ms· Türk Telekom
🇧🇷 São PauloValorant
121ms47ms· Vivo Fibra
����🇩 JakartaDota 2
148ms71ms· Indihome
��🇬 CairoCS2
96ms38ms· WE
🇮�� MumbaiValorant
134ms52ms· Jio Fiber
04Field reports
From the servers where it matters

Players who noticed, immediately.

The diff in my CS2 ping was absurd. 84ms down to 28. First time I've actually felt the peek advantage on my side.
O
@onurhan_22
Global Elite · Istanbul · CS2
I tried three other routers before this. None of them got me under 60ms to Frankfurt from Jakarta. ZeroLag did it on day one.
D
@dewi_k
Immortal · Jakarta · Dota 2
Packet loss on my ISP was ruining ranked. Zero losses across an entire 14-game session last night. That's new.
R
@rafa.ace
Radiant · São Paulo · Valorant
I'm paying eight bucks a month and it's better than the $15 service I had before. Auto-route picks a better path than I'd pick manually.
A
@arjun.fps
Ascendant · Mumbai · Valorant
The telemetry is honestly the reason I subscribed. I can see the route, the POPs, the hop-by-hop latency. No other app shows that.
M
@marek.zz
FACEIT 10 · Warsaw · CS2
Installed, picked my game, hit connect. Pinged 44 instead of 118. That was the whole onboarding.
N
@nat_rice
Ancient · Bangkok · Dota 2